![]() They remove on-the-fly options and instead funnel what made those systems great into an RPG system that doesn’t feel as gratifying in the long term. The changes to the Ultimate Technique and Ninpo feel like downgrades. Instead, a bar builds throughout combat, and once it is full you can cast a swanky spell. Ninpo used to be a resource that players could spend for invincibility frames and high burst damage. This removal also means that you can no longer heal on the fly Your Ultimate Technique can only be used when the game tells you, reducing agency, and the Ninpo system has had to have a change too. In short, they are gone, and with them goes the high-risk, high-reward elements that were intertwined with the core gameplay. The sacrifices made for its inclusion change one of the fundamental systems the previous games were built upon – essence and Ultimate Techniques. Unfortunately, the system is not in a bubble. In a bubble, the system is well implemented. Doing well in combat rewards you with Karma which can be exchanged for new abilities and upgrades on the fly. Ninja Gaiden 3 has RPG mechanics that handle all your combo needs. You won’t be finding new techniques, or visiting Muramasa. There doesn’t seem to be as many weapons as previous entries, and the basic sword feels a bit overturned – even when compared to its ancestors. Ninja Gaiden 3 comes with a small selection of additional weapons to play around with, adding some much-needed variety to combat. Blood erupts from enemies in a satisfyingly over-the-top fashion that gives the combat a serious amount of weight and impact that was missing from Sigma 2. Limbs, heads, and entire torsos are brutally removed through regular combat, Obliteration, and Steel on Bone. Making its triumphant return in Ninja Gaiden 3: Razor’s Edge is the excessive gore found in the base version of Ninja Gaiden 2. ![]() These two systems combine to give the combat a new sense of flow that feels different from the games before it but maintains the satisfyingly strategic energy those games brought. ![]() This can be chained also, rewarding you heavily for recognizing these attacks and reacting accordingly. If Ryu performs a Heavy Attack, then Steel on Bone activates, once again pulling you into a brief cutscene showing Ryu cut the poor sod to ribbons. Enemies will sometimes perform a more powerful telegraphed attack. Enemies continue to be more dangerous when injured, forcing the player to pay attention. The Obliteration system makes its return, allowing Ryu to stylishly execute injured enemies in a quick and very satisfying cutscene. Enemies feel much more aggressive than in previous games, which is an achievement, and unlike Ninja Gaiden Sigma 2, they deal much more damage. There are plenty of walls to run on and leap off for aerial acrobatics and Ryu’s combos are just as in-depth as they always were. Ninja Gaiden 3 brings back almost everything Ninja Gaiden 1 and 2 brought to the table, whilst simultaneously making some tweaks here and there – mostly for the better. Sadly, the execution leaves an awful lot to be desired.īefore I go into the rest of the game’s negatives, I want to talk about what the game does right – combat. Having a story focused on our mostly silent Dragon Ninja buddy is not a bad idea. ![]() The story really pushes the idea that Ryu is a blood-hungry murderer, but it ends up falling flat. Ryu’s iconic Dragon Sword is absorbed into his arm due to a murder-based curse, Ryu starts to mutate throughout the game, and then he fixes it and everything is fine again. The story starts off way more serious than any game prior, and the rest of the plot follows suit. After a brief introduction involving the government, some videotapes, and some masked British guy, Ryu heads off on another adventure. Once again you play as Ryu – the world’s most badass ninja and slayer of demons. In a desperate attempt to reinvigorate a series that was still alive and thriving, they morphed Ninja Gaiden into something it was never supposed to be – underwhelming and pretty damn boring. It tries its hardest to add polish to the turd that was the base version of the third game, but all we are left with is a shiny poop and feelings of crushing disappointment. Ninja Gaiden 3: Razor’s Edge is not a good game.
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